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Hey unboxedentertainment,

I love your take on the "Space invaders" theme. I found the view angle a bit challenging though. It's easy to understand that the invaders come from above, but understanding the depth / distance to them is not. 

Movement and other controls work great. I like how much you have put effort on the different modes and difficulties.

Being an avid shooter player I feel there's something off with the hit reg. Or maybe the cross hair (did it have one) wasn't clear so that if I aim there I would hit the enemy. (projectiles do not have gravity, do they?)

I think this is an excellent take on a very difficult idea and I appreciate the effort you have put in. I am looking forward to see how it develops further!

Cheers!

(+1)

Thanks, and thanks for the feedback. I totally agree on cross hair, I made it way too hard to see, and the hit boxes definitely might be off, I'll have to play test it more. 

The projectiles aren't using gravity, but I think I have them moving too slow at the start. I wanted to be able to give the user the projectile speed power up, but you're completely right, it makes it hard to tell if you shot is working at all. I'll have to rethink that, maybe make it faster to start, so you can immediately see the impact on the shields, and just drop projectile speed as one of the power ups,. I'm not sure.

I was hoping to get the hard level done before the end of the jam, and have one more set of enemy types, the Octopus (their ships and then a ground enemy for them), but I ran out of time. After the voting, I think I'll work on this for a while, make it the game I wanted it to be. 

Again, thanks for the feedback.