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A jam submission

Invaders From Some Other SpaceView game page

Blast the squids and crabs before they blast you (Super early release)
Submitted by unboxedentertainment — 15 hours, 30 minutes before the deadline
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Invaders From Some Other Space's itch.io page

Results

CriteriaRankScore*Raw Score
Looking Good#63.1433.143
Relevance To Theme#83.4293.429
Sounding Good#92.8572.857
Overall#102.8932.893
Fun To Play#122.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

It looked and sounded great but I found gameplay challenging. Not sure what happened with the resolution but when it opened full screen and I couldn't resize anything, I lost some of what was happening on the screen edges. I'm not sure that I actually hit anything and there did seem too many options for a simple person like me LOL but great job though.

Developer

Huh. I wonder what happened with the resolution. The game definitely needs a lot more playing/testing/bug fixing.

A lot of people had difficulty hitting the invaders. I need to look closer at that and figure out how to make things in the game more obvious (like when you hit something and how far away things are... Hmmm... I could ray trace and display a distance on the gun, that might be cool, but might not help. Item 30 on the list to try to fix that, lol). I also need to make things like the powerups and enemy spawning pop more, visually/audibly. 

Thanks for trying the game and giving some feedback. If you have any ideas on what would make it more streamlined/fewer options for you, and thus more fun, let me know. 

Submitted

This is a pretty unique take on the Space Invaders game. The retro theme is pretty good too. I had a lot of issues the view angle though, it makes it really hard to understand how far the invaders are from you and makes it harder to shoot them too. Apart from that, this is a really solid  Space Invaders inspired game. Great job.

Developer

Thanks. That seems to be an issue a lot of people have with it. I'll have to figure something out to make it easier to understand if you're going to hit one of the invaders, or at least something to show you just how far away they are. My first instinct is to just make the projectiles faster so you immediately know if you hit one, but that doesn't really let you know how far away they are/give you the feeling of scope/distance. I'll probably have to try a few different things. Thank you for the feedback though. 

Submitted

Fits the theme, has a look and feel that creates an interesting retro atmosphere. Pretty impressive.

Developer

Thanks.

Submitted

OMG, I loved the perspective change from the original game! This is how the little shooter has been witnessing the invasion all this time; it's so much scarier this way!

At first, I thought I was supposed to shoot the spheres, and the moving blocks on the ground were there to crash me, like obstacles to avoid :D. But then I figured it out and found the idea brilliant and funny.

Looking up and shooting felt a bit awkward, and I wasn't able to tell whether I could shoot the target or not either.

But other than that, it's a great take and execution!

Developer

Thanks! Yeah, the firing up is kind of weird, I should make the projectiles faster and/or make the trails longer, because at first the enemies are pretty far away, and it's definitely difficult to tell if you fired accurately. 

With the changing cover, I was hoping to have the ground enemy ai a little better, using them for cover and all, plus giving the player cover, but it definitely needs more work/find tuning. 

An idea I had, but didn't get a chance to implement was to ( in addition to the pilots appearing when you destroyed a ship), have waves of squid enemies run through the ground and attack you (dumb enemies that just race to your location in a swarm and either attack or explode), so you couldn't ever just look up, unless you where playing on easy. 

After the jam voting I really want to do more work on this. 

Submitted

Hey unboxedentertainment,

I love your take on the "Space invaders" theme. I found the view angle a bit challenging though. It's easy to understand that the invaders come from above, but understanding the depth / distance to them is not. 

Movement and other controls work great. I like how much you have put effort on the different modes and difficulties.

Being an avid shooter player I feel there's something off with the hit reg. Or maybe the cross hair (did it have one) wasn't clear so that if I aim there I would hit the enemy. (projectiles do not have gravity, do they?)

I think this is an excellent take on a very difficult idea and I appreciate the effort you have put in. I am looking forward to see how it develops further!

Cheers!

Developer(+1)

Thanks, and thanks for the feedback. I totally agree on cross hair, I made it way too hard to see, and the hit boxes definitely might be off, I'll have to play test it more. 

The projectiles aren't using gravity, but I think I have them moving too slow at the start. I wanted to be able to give the user the projectile speed power up, but you're completely right, it makes it hard to tell if you shot is working at all. I'll have to rethink that, maybe make it faster to start, so you can immediately see the impact on the shields, and just drop projectile speed as one of the power ups,. I'm not sure.

I was hoping to get the hard level done before the end of the jam, and have one more set of enemy types, the Octopus (their ships and then a ground enemy for them), but I ran out of time. After the voting, I think I'll work on this for a while, make it the game I wanted it to be. 

Again, thanks for the feedback.