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(+1)

This is mindblowing. If i could, would give 20 stars for innovation. Can not imagine how much work that was to first create these 4 completely different styled worlds with all the game-mechanics and then also place stuff and puzzles exactly parallel in all of them. Awesome job!

I like that you even have provided a walk-through cheat-sheet... was really helpful a few times :-)

Also this kind of "funny" style of the text is cool (the bee one, lol) and together with the soundtrack the whole mood fits perfectly together.

It actually feels wrong to "critizise" anything, because for a one-week/one-person game this is absolutely perfect. But just in case you want to continue with it (what i think you should) a few points:

- At the beginning controls were bit confusing, until i read in the description "E" to grab. Saw later then that it is on the board directly in front of me at the beginning, but somehow at that point i didn't realize it yet. Maybe you could give an additional hint first time when standing in front of the pc or so. 

- Some of the keys (first and bathroom one), were pretty difficult, because you have to jump up, but this red box is unreachable somehow.  To be honest, i still do not know how i reached this red block, somehow i once was on top of it kind of randomly after falling down and respawning... but i think such a critical point shouldn't be just reachable by luck...

- In general the sidescroller "architecture" is a bit confusing. I totally understand that it is hard to also reflect the whole 3D world here, especially in that short time. But maybe if you polish it, would be good to have there some recognizable elements or so  of the world, that you roughly know where you are at the moment.

- The vase was a bit too "stable", for my taste. As i saw it first, immediatelly thought, lets fall it down... and made that (guess even 2-3 times, because thought how cool it is, that you even made some elements interactable). As i stucked then for a while, checked your cheat sheet and read i indeed should crash it... just had to lift it ways higher. So maybe make it a bit easier breakable

But anyways, totally enjoyed playing. I'm not fully through yet but will keep that definitely and complete it after the jam with bit more time :-)

(+1)

Your comment made my day :) Thank you for the kind words! Also, the critique is valid and very useful! I could have done a lot better with the instructions in the beginning and made it more obvious on the bulletin board, and that vase was indeed too dang sturdy. I completely agree with the platforming level too, if I could polish it up more it would have been a lot more visually clear (between me and you though... I didn't even start on this scene until the last 6 hours of the jam lol). Thanks for playing it I'm glad you enjoyed it!

Haha ok, typical game jam style. Sounds like it were a few quite relaxing last hours^^