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(+1)

I really like the fog mechanic and appreciate the effort you put into finding a creative interpretation of the theme (which is more than I can say for myself). I kinda wish the game focused more on the fog mechanic, since it's something I haven't seen any top-down adventure game do before.

Also, the asset you used for the fog looks like a noise shader, I don't know much about unity's shader system (godot dev here), but there's got to be a way to have it move and overlap with other shaders which would make the effect look really cool.

Thanks for checking out the game and sharing your thoughts! I decided to try out different mechanics for each stage to explore more as it's my first time making a game. Will try to make each stage longer next time.

As the the fog shader, I followed some shader graph tutorials but it was not support for WebGL, so had to do a last minute attempt to re-create the fog. I will explore more features and maybe try out godot in the future. Thanks!

(+1)

If you try godot, I strongly recommend this tutorial. It alone is what allowed me to participate in the last GMTK game jam after only a week of using the engine.

Also I'll have to look into WebGL's issues with shaders, since that might be an issue for my own projects, so thanks for the warning.

Great work on your first game by the way!