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(2 edits) (+1)

Quite a fun game and very well implemented! :D I enjoyed playing it but this requires some levelling adjustments, I wish there were like 3 lives before restarting or are there checkpoints instead at some point? Also maybe the colliders are a bit too long on the back of the cars, not matching with the model visually, front felt natural but the back felt as if it wasn't actually supposed to kill me at 'that' moment of jump. Weapons were great addition! Great fun game! 

Thanks for the feedback! Yeah, lives. It's true. It's very unforgiving now. :) I don't know why I didn't go with the lives, maybe cause I was too fixated on the Crossy Road where the progression happens even if you die. But in mine there's no real meta progression :D

Colliders should be in order. I just checked them all. Only the SUV collider extends to the back spare wheel. That I could move back to the hull of the car. I wonder if there's something else, or just the fact that it feels "wrong" to die to the end? I was thinking that maybe instead of dying to the back it could bounce back. 

I am going to implement similar thing like in Crossy Road where you hit the side the model gets squished, so also maybe the back could behave a bit differently! :thinking:

Thank you for play testing and providing feedback! I appreciate it a lot!