Starting off here I wanna start by saying that you've made an amazing game. Im just taking a more critical look at it. Please dont get that wrong :D.
Playing this game I kinda had the feeling I was playing "one of those" games, there are probably 20 other games with exactly the same mechanic. (Just with a quick search https://nannings.itch.io/gravity-control , https://sothern.itch.io/gravity-puzzle-game ). It just lacks a bit of originality. Seeing how well polished this game was Im sure youre capable of something more ambitious. If you can, try that in the next game you make.
Viewing post in astromadness jam comments
First of all, thanks for your feedback. We are happy to hear that you enjoyed our game as we enjoyed developing it. Even so, I have to tell that you are right in some way; we chose kind of an "easy theme" to develop around during this game jam. Do not get me wrong either, we are very proud of what have we done, astromadness its the best game that we ever have made. However, GMTK 2019 has been your fifth game jam as a team and we have learned that it is better to focus on a simple idea and try to squeeze all out of it than trying to cover a more complex experience and not finishing it. As we say in Spain, quien mucho abarca, poco aprieta, which means "trying to do everything, but ending up doing little".
I repeat, however, thanks for your clear feedback and we are glad that you had a great time playing astromadness. I hope you will enjoy our future launches too! :)