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llivol

43
Posts
4
Followers
A member registered Sep 03, 2018 · View creator page →

Creator of

Recent community posts

Excellent game, really polished art, music and mechanics that lead to really cool levels. Well done!

The idea behind is great and it is well implemented. Good job!

Really polished and well looking game! It has a good concept and some interesting and challenging levels. Well done!

Amazing work! Really poilished game with beautiful art and a great concept applied to some interesting puzzles! Congrats!

Beautiful art and music. Really calm to play, I got really zoned out and spend more than 20 min in the blink of an eye. Well done!

Thank you so much!

Thank you! Really appreciated :)

Thank you! :)

Keep doing what you have done! It's a great game :)

Thank you for trying the game and for your comment! I'm happy to know that you enjoyed it.

That's true, I considered the option of showing some clues to prevent frustration but at last, I preferred turning the puzzle into a try-and-error type of game. I understand that may lead to frustration, I'll keep this in mind in case I would like to expand this. Thanks for your time and your comment. 

Thank you, really appreciated!

Ooh thank you! It just started with a Destiny Bond Wobbuffet as concept hahah

Preety good game with beautiful art and music. I could say that the controls weren't as precise as I would like, and the spotlights hitbox seemed a bit unfair sometimes, but I had a really good time while playing it. Bien hecho!

It's amazing the pace that builds up along with the mechanics and the music. Really fun, it got me in the zone. Congrats. 

I love that vibriting colors and all the ambience, it's really weird although that I was only able to move one ball. It's a good game, well done!

One of the best submissions I've played so far! I got a liitle bit angry when it poped the ending screen. It's really fun to play, a bit scary at the start; but the sense of power multiplies every room! Really really fun, well done!

OMG this is so hard! It is already difficult for me to play regular tetris, but this is much more fun. Really good concept and implementation. Well done!

Cute art and interesting puzzles. Good job!

That's true, I'm also that kind of goblin player that does not use any consumable until the very last fight. Thank you for trying the game :)

Hahaha you got the point, I only could afford one fight! Thank you for your review :)

It's a cool concept and a  great implementation. I missed some sfx and a quick way to restart the level. I could spend quite more time if I got these. Congratulations!

Really cool concept. I am waiting to have someone to play this with. 

Fun game and great concept. Congratulations!

I was going to post something like "Beautiful art and music...", and just saw that the last comments already starts like that. Congratulations on creating all this beauty and building some interesting puzzles. This game was a really nice and peaceful experience that ended being so brief.

It has a good concept, its easy to play and it looks great. However, the spikes' hitbox seemed a bit unfair :/

Really fun game, it got me a while stick to the screen and screaming every time I was crossing left and right. Well done!

Thank you so much. Really appreciated :)

Oooh, I got it now. Such a cool idea joining the levels!!! Double congrats on that!

Really fun to play although the camera may get a little dizzy sometimes. I do not see clearly how it fits the theme. Congrats on creating procedural level generation!

Thank you! Really appreciated :)

Thanks Kai for your feedback. Our approach to the theme was to develop a game where the player could only do only one thing, change gravity. 

First of all, thanks for your feedback. We are happy to hear that you enjoyed our game as we enjoyed developing it. Even so, I have to tell that you are right in some way; we chose kind of an "easy theme" to develop around during this game jam. Do not get me wrong either, we are very proud of what have we done, astromadness its the best game that we ever have made. However, GMTK 2019 has been your fifth game jam as a team and we have learned that it is better to focus on a simple idea and try to squeeze all out of it than trying to cover a more complex experience and not finishing it. As we say in Spain, quien mucho abarca, poco aprieta, which means "trying to do everything, but ending up doing little".

I repeat, however, thanks for your clear feedback and we are glad that you had a great time playing astromadness. I hope you will enjoy our future launches too! :)

Thank you! We are glad you enjoyed it :)

Would you mind updating the rating of the game if it is not a problem? We would appreciate it ;)

Thanks for the review cristiang! We are glad to know that you enjoyed our game :)

Thanks! :)

Thanks for the feedback, we work really hard on the mechanics :)

Thanks for the feedback. We noticed that issue happening in some levels due to wrong collision detection, but we ran out of time.

We are glad to know that you enjoyed the game! :)

Thank you! We really appreciate it :)