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OMG, I loved the perspective change from the original game! This is how the little shooter has been witnessing the invasion all this time; it's so much scarier this way!

At first, I thought I was supposed to shoot the spheres, and the moving blocks on the ground were there to crash me, like obstacles to avoid :D. But then I figured it out and found the idea brilliant and funny.

Looking up and shooting felt a bit awkward, and I wasn't able to tell whether I could shoot the target or not either.

But other than that, it's a great take and execution!

Thanks! Yeah, the firing up is kind of weird, I should make the projectiles faster and/or make the trails longer, because at first the enemies are pretty far away, and it's definitely difficult to tell if you fired accurately. 

With the changing cover, I was hoping to have the ground enemy ai a little better, using them for cover and all, plus giving the player cover, but it definitely needs more work/find tuning. 

An idea I had, but didn't get a chance to implement was to ( in addition to the pilots appearing when you destroyed a ship), have waves of squid enemies run through the ground and attack you (dumb enemies that just race to your location in a swarm and either attack or explode), so you couldn't ever just look up, unless you where playing on easy. 

After the jam voting I really want to do more work on this.