Ahhh someone else actually remembers to change cursor type
on their menus!
I had a lot of fun playing this with all the abilities and vertical movement, some general thoughts
- Trying to pick upgrades while dodging doesn’t feel great
- I wonder if it’s a good idea to make the first couple of upgrades have a drawback? I think it might cause the player to think too much about their first choices when they’re trying to learn the game.
- The fact that you have to stop shooting to charge RMB attacks isn’t very well telegraphed
- some crepuscular rays or a Snell’s window effect would go just right here. Aside from that, I honestly just want to see more.