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(+1)

Ahhh someone else actually remembers to change cursor type on their menus!

I had a lot of fun playing this with all the abilities and vertical movement, some general thoughts

  • Trying to pick upgrades while dodging doesn’t feel great
  • I wonder if it’s a good idea to make the first couple of upgrades have a drawback? I think it might cause the player to think too much about their first choices when they’re trying to learn the game.
  • The fact that you have to stop shooting to charge RMB attacks isn’t very well telegraphed
  • some crepuscular rays or a Snell’s window effect would go just right here. Aside from that, I honestly just want to see more.
(+1)

Damn, thanks for the names of that effect and rays. Will do brother