- Don't use the names of other skills inside other skills. Light Burn says the word "Pray" which is confusing to a first time player. It's worth taking the time to customize the skills menu because it's very hard to notice new skills and it's still very... Stock.
- Conversation art for Martha doesn't seem to include a variant without a hat for when she doesn't have a hat, assuming it's not a bug, details like that are important when it should be on Bastard's dialogue headshot.
- Janky movement in the overworld is kinda awkward even when dashing. Not bad, just feels awkward.
- I wonder how the 50% smash chance works when you can easily savescum smash them. Might be okay.
- It's very easy to miss the "vulnerable" mechanic being inflicted.
- The middle map with the exploding mushrrom that leads left, down and right doesn't have the purple dot indicators leading right.
- The sketches for a lot of characters are the same color as mushrooms which makes it hard to know what's interactible.
I beat the boss and it wasn't too hard or too easy, I might've got lucky because he just didn't attack most of the time.
It's a neat little game, I think making 3 areas like this would be a good size. I don't know how WIP the music is but I'd hope there's a half dozen different music tracks in total by the end of the game.