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(1 edit) (+1)

Very good game. Core gameplay and progression play with each other well and keep engaged, not to mention that the core gameplay is really novel. I would suggest two minor adjustments - two little cherries on an already delicious cake, that by no means really needs them. Both are related to sonar:

1) I dont's see any visual representation of the sonar's source, and as far as I can tell, the sonar always keeps its local rotation to the sub static when not used. So whenever I start using it, it appears on a seemnigly random side of the sub. Together with a pretty slow (initial? I suspect it might appear in the upgrades somehwere down the road) rotation speed - which is fine by itself - it gets a tat annoying at times.

2) Compared to all the other art in the game, the sonar animation just feels draft-y or placeholder-y. As with 1), doesn't really hinder the experience.

To conclude - brilliant job!

Thank you so much for the very conclusive review! I apprechiate it. The sonar... is 100% a placeholder. xD Also it is not very visible and very small on a screen where allready many thinks are happening at once. I didn`t take the time to make it fit to the surroundings. Gonna check your game out soon. 

:)