- Needs a windowed fullscreen option. I don't want to have to resize all my windows every time I close a game.
- Make RMB go back in menus.
- The camera shake being much slower than the fire rate of the gun looks bad.
- Yawing is useless. It's so slow it's barely even noticeable.
- I still can't keep up with the other planes. I feel like they're way more maneuverable. As soon as I get one on screen it's gone in a second.
- Needs an indicator to show where your target is when it's offscreen.
- Camera pitch should be limited to +-90 degrees.
- The game has no right using this many resources for the level of fidelity. Needs LODs for the terrain and a maximum draw distance for the vegetation (especially those bushes you can't see anyway at a distance).
- Closed and reopened the game and yawing now suddenly works. Restarted it again and it went back to being slow.
- When the yaw was actually doing something, the gun was shooting below the reticle and the range was lower than normal.
- Shells use local instead of global coordinates; they fall upwards if your plane is upside down.
Viewing post in 3D Dogfighting Demo jam comments
For windowed fullscreen, you can set it to a higher resolution without checking the fullscreen option and it shouldn't mess with your other windows. If that wasn't working, it was a bug. I'll test it later today. Or if you just mean you want something that dynamically fits your resolution instead of the couple hardcoded options, that's on the list
For the other planes being more maneuverable, if you're going too fast or too slow you can't turn optimally. Right now all that there is to communicate that is a blackout effect if you're going too fast and some wingtip vortices if you're close to the optimal speed, but I'm still working on communicating that.
Rest is good suggestions, I'll work on them.