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(+1)

It's a really nicely done game, fun world, I enjoy the character, he has a very strong hot headed shonen vibe, I am just having some issues getting pass certain platform due to my lack of platforming skill I guess. I personally find switching commands a taaaag slow/janky due to animation not being able to cancel half way and switch via new input? It is also the same with enemy engagement, I could be wrong... I have played other platformers where controls felt more responsive to me then I know it's just me. 

Thanks for the feedback! I'll need to work on the platforming design since I'm throwing too much at the player. Probably make it less required until the later environment. You actually can cancel attack animations into another action, but only with certain moves so I'll have to do something about that. Would you be able to elaborate on enemy engagement switching via new input? Do you mean when you're just being pelted by them repeatedly?