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Congratulations--this is an extremely addictive game. I think the random generation works very well; I made about 20 attempts and did not become aware of any unpleasantly repetitive patterns.

The controls are very original. They take some getting used to, but they're very effective, and they are at the heart of the game's fun factor. I was floored the first time I realized that you can teleport even when zoomed out. This is a phenomenal power, and what's more, it's not unduly restricted by a mana bar or a limited number of uses. Instead, the difficulty of the game flows organically from the challenge of mapping out an effective route and executing it without getting tackled by too many enemies.

The introductory cutscene has no music or sound. It's amusing the first time, but it should be skippable.

The ship's movement is somewhat jerky. I think this is intentional, but I wonder whether slightly smoother movement might improve the experience.

The enemies move in straight lines, ignoring obstacles. I am conflicted about this--adding pathfinding might make a more interesting challenge, but it would probably make the game even harder. :D

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Thank you very much! Very glad that you found the game enjoyable!

Regarding the enemy's pathfinding, Phaser has a pathfinding plugin that I was planning on using and it would have added a bit more challenge, but I had the level's data structured in a very dumb way with each block on its own grid which made it a bit difficult to use the plugin properly


Combining all the blocks data into one big grid would have probably worked, but I didn't have time to experiment with that since I still had to finish the UI and other stuff.

Thanks again for playing and for the feedback!

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Very interesting! I don't know anything about Phaser.

I intend to experiment more with pathfinding in the future. Unity has a native function when working in 3D, but in 2D, you have to build your own. :)