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(+1)

Thank you very much! Very glad that you found the game enjoyable!

Regarding the enemy's pathfinding, Phaser has a pathfinding plugin that I was planning on using and it would have added a bit more challenge, but I had the level's data structured in a very dumb way with each block on its own grid which made it a bit difficult to use the plugin properly


Combining all the blocks data into one big grid would have probably worked, but I didn't have time to experiment with that since I still had to finish the UI and other stuff.

Thanks again for playing and for the feedback!

(+1)

Very interesting! I don't know anything about Phaser.

I intend to experiment more with pathfinding in the future. Unity has a native function when working in 3D, but in 2D, you have to build your own. :)