I assume maybe the map is built out according to the waveform? If so, that's a cool concept. But I couldn't seem to make any progress because I couldn't ever go very far left or right -- the AI on the enemies is so unpredictable I never made it more than a single screen to either side before having one leap at me. There must have been hundreds of enemy AIs on screen with no real-estate for me to use to dodge them. I have no idea the differences between red green and blue-- they all seem to equally stop you.
Viewing post in musicMove jam comments
Hey,
yeah, the game builds itself according to the detected frequency, sadly that did not translated too well to game play, as humans usually sense beats better than changes in frequency. I tweaked AI, enemy spawn and level build up.
If you wanna check out the update, it's in this game's description :)