Thank you for playing! The death not resetting the timer was a bug, it's been fixed in the latest version. I'm not sure what you mean by the character would always face left. The model seems to be looking the opposite direction when idle, which might give you that impression. It is not very easy to control the attack when you get really fast though, that part I totally agree with you, the downside of a melee character with super speed. You would need a lock on to targets to stop that, but it's a little weird on a platformer. Thank you for being frank with your feedback, much appreciated.