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Temporal Tunnels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #1 | 4.291 | 4.500 |
Audio | #5 | 3.623 | 3.800 |
Graphics | #5 | 4.195 | 4.400 |
Overall | #6 | 3.655 | 3.833 |
Gameplay | #11 | 3.337 | 3.500 |
Fun Factor | #13 | 3.242 | 3.400 |
Special Object Implementation | #25 | 3.242 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player is stuck in a time loop. The player is using a pick axe to break through rocks and crystals in order to escape the dungeon and kill the golem imprisoning him.
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Comments
Really nice game! I loved the idea of being trapped in a cycle. Only issue is that when I killed the golem The game repeated the cycle without ending. Still, the power ups and everything else are neat.
The way the music builds up as you get more time is very satisfying!
Beat it, quite nice! My only real complaint is that the character feels a little unwieldy to control, sometimes I wanted to jump and just didn't, or I would slide off of the corners of platforms. Pretty minor issue though, I enjoyed this quite a bit
Thanks for the feedback. We didn't get to implement coyote time before the deadline, it's definitely on the to-do list once this rating period is over. Happy to hear you enjoyed it :)
Cool solid game! But I killed golem and nothing happen, not sure that it was intended
We didn't have time to code a victory screen. So congratulations, you won!
Solid game you’ve got here. I was hoping death would reset the timer but it doesn’t. Not sure how I feel about it, but I noticed it. It also seemed like your character would always face left, so you had to run and swing at the rocks, which got weird when you were really fast at the end.
Thank you for playing! The death not resetting the timer was a bug, it's been fixed in the latest version. I'm not sure what you mean by the character would always face left. The model seems to be looking the opposite direction when idle, which might give you that impression. It is not very easy to control the attack when you get really fast though, that part I totally agree with you, the downside of a melee character with super speed. You would need a lock on to targets to stop that, but it's a little weird on a platformer. Thank you for being frank with your feedback, much appreciated.
Hi there, thank you for taking your time to try out the game! As the artist I'm sorry if the animation is misleading but the player and his attack area is always in the direction he is facing/moving to!