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The I/O sensitivity "slider" can go to zero

The glow grids aren't all aligned to the same big-grid, so if two separate glow grids intersect, it is likely to look messy

Walking up a ledge of 1 block shouldn't slow down my horizontal speed, if you imagine the player movement system is supposed to represent a human with legs.

Sensitivity now has an actual slider in the pause menu. Movement is definitely going to be changed at some point. Thanks for the feedback