The glow grids aren't all aligned to the same big-grid, so if two separate glow grids intersect, it is likely to look messy
Walking up a ledge of 1 block shouldn't slow down my horizontal speed, if you imagine the player movement system is supposed to represent a human with legs.
Chunks are 32x32x32 and are unloaded once you are more than 2 chunks away from it. There is a separate type of 512x512x512 chunk for structures that does not get unloaded right now, but it would take forever for this to fill up your memory (they don't even take up a megabyte) so I left it as it for the demo. Chunk unloading was rushed for the demo and causes rare crashes, but the entire browser crashing is a little weird. You can tell that chunks get unloaded by destroying stuff, moving past a few chunks, then turning back. The blocks will all be replaced because nothing is saved to disk currently.
Tried it for a few minutes. There's not much to do, but these infinitely generating subterranean worlds have a certain vibe that I really dig.
I tried following one of the cubic tunnels and came across an area where it intersected a different one running at an offset, which seems like it might be unintended.
I feel like it'd control much better if you didn't have to let go of the left mouse button to shoot. If there's a technical reason it can't handle input from the left and right mouse buttons at once, maybe put the shoot button on the keyboard?
The tunnels intersecting looks weird, but it is intended as of now.
You should be able to press left click and right click at the same time, can I have some info on that? Operating system, browser, and mouse? Having to left click to turn is temporary, though.
That's cool, I like the exploration and how sometimes these structures that seem man-made show up on the way. Maybe this could be a game about finding ruins or items you have to collect and Satania would spawn randomly? haha.
Comments
The I/O sensitivity "slider" can go to zero
The glow grids aren't all aligned to the same big-grid, so if two separate glow grids intersect, it is likely to look messy
Walking up a ledge of 1 block shouldn't slow down my horizontal speed, if you imagine the player movement system is supposed to represent a human with legs.
Sensitivity now has an actual slider in the pause menu. Movement is definitely going to be changed at some point. Thanks for the feedback
Chunks are 32x32x32 and are unloaded once you are more than 2 chunks away from it. There is a separate type of 512x512x512 chunk for structures that does not get unloaded right now, but it would take forever for this to fill up your memory (they don't even take up a megabyte) so I left it as it for the demo. Chunk unloading was rushed for the demo and causes rare crashes, but the entire browser crashing is a little weird. You can tell that chunks get unloaded by destroying stuff, moving past a few chunks, then turning back. The blocks will all be replaced because nothing is saved to disk currently.
Tried it for a few minutes. There's not much to do, but these infinitely generating subterranean worlds have a certain vibe that I really dig.
I tried following one of the cubic tunnels and came across an area where it intersected a different one running at an offset, which seems like it might be unintended.
I feel like it'd control much better if you didn't have to let go of the left mouse button to shoot. If there's a technical reason it can't handle input from the left and right mouse buttons at once, maybe put the shoot button on the keyboard?
The tunnels intersecting looks weird, but it is intended as of now.
You should be able to press left click and right click at the same time, can I have some info on that? Operating system, browser, and mouse? Having to left click to turn is temporary, though.
Testing it again now, it doesn't seem to be happening. I might just have been confused by some lag spikes.
That's cool, I like the exploration and how sometimes these structures that seem man-made show up on the way.
Maybe this could be a game about finding ruins or items you have to collect and Satania would spawn randomly? haha.