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(+1)

I had to play the game because our game was also based on "Only one second" ^.^

I had difficulty at first understanding the timing of attack and healing. I was spamming the attack and healing as fast as I could. It took me a bit to understand you can only trigger one when the timer is blue. After than it became more clear and enjoyable :)

Also kudos for posting the source code! :)

Hehe nice, i'll make sure to test your game since we are so close in theme :D

Yeah, once you get in the rythm it's easier :) I think i made a not so great job at explaining the mechanics, especially with the poor UI  and feedback during the battle.  I'll add a note about that in the description.
I had to scrap a lot of ideas for the player to do during battle and it feels a little poor on the mechanics side right now.

You're welcome for the source code, hopefully it will be useful to someone at some point, you never know :D

Thanks for the feedback!