The art of the plannet was rather cute.
However, it took me like failed 5 attempts to get any of the villages to level 1, and by that stage the others were already wiped out :( One way to help this could be, instead of levels, after a bar stays in the green for x amount of time, tha particular thign will become managed.
I felt that at times the meterorites could feel unfair, as you'd put the shield up, but it would miss it and still kill the village anyway, this is probably smth about the blast radius on impact of the meterioite?
The deleting the rainclouds wasn't particulrly intuitave, maybe some other, more obivous and explained way could be added?
The pickaxe implementation.... ehhh.... i spose
A new player friendly addition you could make, is that behind the scenes the villages arent as prone to water at the beginning, and meterioites don't spawn yet. But as you progress, maybe just in time, cause the others to come into effect, so you can more slowly introduce all the mechanics to the player.
I hope you were able to read this in a constructive way :)