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Love the setting so far, the atmosphere and the way things look and the world design are right down my alley. Menus seemed polished and responsive in general, and the different screens are well made, especially the ones that tie-in with the setting (like the module or heart menu). However, controls in general felt stiff most of the time.
Fullscreen setting was also on at the start but the game started windowed. Running into crates doesn't start pushing them until you stop running, which confused me a bit at first.
Climbing ladders is generally finnicky - you can't catch ladders mid-jump, jumping from ladders sometimes work, sometimes doesn't. You also teleport when you climb down from the top, and there are some weird stuff when you climb up, grab the ledge at the ladder exit and press down - suddenly you're teleported halfway down the ladder climbing down.
Got grabbed by the second humanoid robot, wasn't sure if there's a way to break out early, and if so how. Ended up dying, I also wasn't sure about my HP since the bar at the upper left stayed black - I assume the light represents it instead (green going to red) but that's pretty vague.
After dying, the game put me back at the beginning, and only after I realized that there's a save point before the jump down, which is way too easy to miss. I'd recommend more frequent savepoints along the tutorial area, or even just automatic checkpoints.

Hey thank you so much for checking out the game. I'm glad you liked it and I appreciate the feedback, this is going to help me out a lot with development and improving things.