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(1 edit) (+2)

Cool idea

Bloom/Blur is overkill

Movement feels way too sudden but i could get used to it.

Overall it felt like there's too much stuff introduced at the same time, like the invisible walls. I had no time to adjust to the setting/controls and basically the game was on a timer and over by that point

That would kinda fix your content lack.

first level - just basic movement, nothing else

second level - timer

third level - invisible walls

Its kinda hard to keep in mind at first that you are good at your game when you make it, but other people are not :P