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Also, not sure if intended but you can have defeated enemies like Candy (as Succubus) not allowing you to see later added active opponents if they share the same location (which happened for me for Vivian).

That's the one I didn't take care of in the inn (though if you play Vivian first it will be fine.  Or once you beat them both.) 

 I thought I gave Vivian alternate_position composites all the way down to make up for Candy not having one at all (she's hard to  move elsewhere with them bigass wings), but I guess I didn't.  You can do it yourself pretty easily though.  Take any composite where she is on the table itself, copy-paste it into the same folder, and add _alternate_position to its name.   

Nobody in the void has an alternate position composite either, so they'll disappear there as well for good once replaced.

I think the issue here was that Vivian was still an active player at that time, so an alternative composite would not apply.

(3 edits)

 I only put in alternative composites in the final naked state because it would've been way to much work to do them all, but they do work at all states of undress if you've got the images.  

(In Fairy Vivian's case, all the composites of her sitting on the table could be re-used)

Yeah... It would be cool for easy cases like this, where images are available, to add them where appropriate.