Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

peter980_1

121
Posts
7
Topics
2
Following
A member registered Nov 02, 2021

Recent community posts

Looks like Miku includes School pack with no images.

This could work too.

(1 edit)

Is it possible for you to share exact logic on how in next image decided?
Does it pick a girl first, and then pick an image for it (including any composites they can show). What decides if old composites, or new wide group composites, will be shown? Do they have independent chance to show, or are also tied to a girl? What about finales?

Let lounge be the next!

Yes, and pack, as is, will still work for those that want to try. But if I start work on it again, I would want to expand on what was added in the meantime (new finales from new images, convert to webp, etc...)

(1 edit)

After playing a bit more, during gameplay they do seem to show in decent amount (but no way to force them). But after winning the game, they look to be very rare occurrence.

(2 edits)

Additional feedback. Wide EZ composite seems to only show current active players. It will not show defeated players that got replaced with new player. Only time all 7 player will show after you win against all of them. UPDATE: Actually, I was wrong. You can see for example 5 players, but the 5th player would be cropped, and you will see maybe 20% of their body total.

Quick update:
I must announce that this project is on hold.

There are just too many things that need to be updated for it to be in shape for the latest game releases. Plus now there is one more item with conversion of to .webp format. Also, new EZ composite images give new opportunities of what could be done. And I do not have time to get back into working on it.

If the situation changes, I'll post an update here.

Still immensely enjoying the game and playing latest updates.

(1 edit)

candy_scene_C_composite0_playing.webp image is in 0000 folder, but set as "_playing", so it will never show.

Or is there any scenario when 0000 images that are tagged as "_playing" could shown?

The main concern is that new EZ wide composite images rarely are shown organically, and there is no way to force neither standard composites nor EZ wide composites to show on a click of the button, like you can do with specific girl images.

Also, I still have that request, that in case multiple characters compete for the same finale spot, that character that does not get to be there is moved to the background composite spot, if available, instead of being completely invisible if using finale.

I think the game really needs some button to toggle between composite images. Maybe clicking on player's status icon.

Also, does it make sense to show default secondary naked composites for characters using finales that are blocked from showing due to other characters using their space at higher priority (like another finale)? Currently, it just makes them completely disappear from the composite view (while if you turn of their finale, they show).

Now, if only on beach Leah and Rosie/Crystal finales could be displayed at the same time in composites. Does not seem to be an issue with an art, but with the decision logic for composites that is in the game.

Thanks for the update!

(1 edit)

A quick update: I have a lot of other stuff going around, so I had no time to update this for the latest CSP versions.
I still do plan to do it eventually, when I get free time. There was a lot of content added between 1.12 and 1.16 version for CSP.

Found one more bug.

Vivian's "Kiss Denise" finale can occupy the same place as Rosie, if Rosie was given priority in the composite image, over Denise.

My guess is the issue here is that this finale was not configured to specify Denise's location as the place it takes.

Feature request:
Then you have two girls defeated that share the same space on the composite image (and the same secondary space), there is no way to prioritize one over the other to use that space. I think the game will just prioritize one over the other, based on which one was an earlier (or later?) added player.
It would be great if this can be controlled in some way so that regardless of ordering how girls entered the game you can see all possible combinations of composite images.

Heck... I would even be fine if this was random, with the girl showing in front composite space being at 50% one or them and at 50% the other one.

Also, even if I tag that finale to have Crystal as a partner, the composite image would not show. Only when I made Crystal use dresses from a different set (like lounge) would composite in bedroom work.

Found one bug. Rosie's "Kiss Crystal" finale does not have Crystal set as a partner.
As a side effect, if Crystal is present, the composite image for the finale does not show.

Awesome!

I guess then he would fit better on the beach instead.

(1 edit)

Version 1.8 was released, to make it compatible with CSP 1.12

Changelog

Added an extra finale for Vivian in the medieval tavern, based on Candy's finale added in CSP 1.12.

Reduced the number of extra finales for Leah's on the beach, due to the addition of a new original finale with CPS 1.12.

Updated all original finales with extra images.

Also reworked a lot of previous finales from this pack.

I think Candy could have an alternate composite of her own if standing in front of barrels in the background. That way, she would not block an active Vivian player.

Yeah... It would be cool for easy cases like this, where images are available, to add them where appropriate.

But is it like, a 50% chance to show the finale player, then randomize which finale player is shown, otherwise randomize which non-finale player is shown?

Because if does not feel it works as that.

Exempt, if it iterates through all players, and any player with an active finale does its own 50% roll.
Because for 3 players with finales that would be like 87.5% chance to show the finale, and only 12.5% to not show it.

And with 4 players with finales and the rest replaced players would give even less chance for others to appear (around 6.25%).

One more scenario that can lead to overlap.

You can have two defeated opponents that share the same space and one that is replaced first is still shown in the foreground while the one that was defeated last is put in the alternate composite.
I had this happen.

In that case, if the last defeated one uses the finale, it would overlap with the replaced opponent in the foreground.

Ideally, if the finale is used, then the opponent in the foreground should be hidden, if at the same position.

Almost forgot, there is another thing.

After winning if you use finales, there is less chance to see images of girls without finales. I think this affects replaced girls too. In fact, if you have 4 last-standing girls with finales active, I do not think I am even able to see images from replaced girls in rotation.

In my opinion, while images of girls with active finales should have a higher chance of appearing, I think currently it affects too much negatively other girls from appearing and especially replaced girls (if they appear at all, if multiple finales are activated).

One more thing, how the final composites will look after all players are defeated may differ greatly depending on who were final defeated opponents and which were replaced earlier.

It would be great if you could cycle which defeated opponents are "replaced"  and which are not, after winning (or losing) the game.

Additionally, this can depend even on the ordering of the opponents (both those last defeated and earlier added ones).

For example, I had 2 replaced opponents on the beach that share the same space, and depending on their original order when the game was set up one would always show in the alternate composite and the other in the main composite.

If this can be tweaked after winning or losing the game, in some way, that would be great.

There is a workaround with saving the game after winning and tweaking the save, but that is for advanced uses only.

I think the issue here was that Vivian was still an active player at that time, so an alternative composite would not apply.

(1 edit)

Found one more bug.
Leah and Rosie's finales on the beach overlap with each other on the screen.

(1 edit)

For future updates:
1) It would be great if you could manually cycle images for defeated enemies that got replaced by new opponents. Maybe add a similar interface as the one for active players, on the right edge of the screen too, so you can get this way up to 8 players available to display.

2) It would be cool if defeated enemies could be set to use their finales to "distract" active players.

3) You can win against all opponents but be unable to enable finales specific to those opponents that were cycled out. The worst offender is starting with Candy (Succubus) who gets replaced by Vivian, and then being unable to check their joined finale. There needs to be a way to swap out between defeated opponents.

Also, not sure if intended but you can have defeated enemies like Candy (as Succubus) not allowing you to see later added active opponents if they share the same location (which happened for me for Vivian).

One more issue. Candy as Succubus is blocking the view of composite images for Leah and Rosie.

After adding 3 extra players to my game, it seems I lost the ability to Draw extra cards for $20 in Classic mode.
Is this a bug?

After a long time, I updated this pack to make it compatible with CSP 1.11

Changelog

Added finales for outfits in medieval tavern scenes.

Reworked some of the previous finales from this pack (many small changes). Refer to the original post for the list of available extra finales.

Found one issue with Sandra.
The folder named 11X11 has her behind the table in full gear, but based on the folder name format this would be shown when she is with or without armor.

I assume this was supposed to be for her having leggings or not?

So folder name is supposed to be 1X111?


Hmm... some new voice assets were added for Candy for banter with Denise. A teaser for new things to come?

A good choice.

Wait a minute... Is the goblin another player character avatar?