Also, does it make sense to show default secondary naked composites for characters using finales that are blocked from showing due to other characters using their space at higher priority (like another finale)? Currently, it just makes them completely disappear from the composite view (while if you turn of their finale, they show).
peter980_1
Recent community posts
Feature request:
Then you have two girls defeated that share the same space on the composite image (and the same secondary space), there is no way to prioritize one over the other to use that space. I think the game will just prioritize one over the other, based on which one was an earlier (or later?) added player.
It would be great if this can be controlled in some way so that regardless of ordering how girls entered the game you can see all possible combinations of composite images.
Heck... I would even be fine if this was random, with the girl showing in front composite space being at 50% one or them and at 50% the other one.
Version 1.8 was released, to make it compatible with CSP 1.12
Changelog
Added an extra finale for Vivian in the medieval tavern, based on Candy's finale added in CSP 1.12.
Reduced the number of extra finales for Leah's on the beach, due to the addition of a new original finale with CPS 1.12.
Updated all original finales with extra images.
Also reworked a lot of previous finales from this pack.
But is it like, a 50% chance to show the finale player, then randomize which finale player is shown, otherwise randomize which non-finale player is shown?
Because if does not feel it works as that.
Exempt, if it iterates through all players, and any player with an active finale does its own 50% roll.
Because for 3 players with finales that would be like 87.5% chance to show the finale, and only 12.5% to not show it.
And with 4 players with finales and the rest replaced players would give even less chance for others to appear (around 6.25%).
One more scenario that can lead to overlap.
You can have two defeated opponents that share the same space and one that is replaced first is still shown in the foreground while the one that was defeated last is put in the alternate composite.
I had this happen.
In that case, if the last defeated one uses the finale, it would overlap with the replaced opponent in the foreground.
Ideally, if the finale is used, then the opponent in the foreground should be hidden, if at the same position.
Almost forgot, there is another thing.
After winning if you use finales, there is less chance to see images of girls without finales. I think this affects replaced girls too. In fact, if you have 4 last-standing girls with finales active, I do not think I am even able to see images from replaced girls in rotation.
In my opinion, while images of girls with active finales should have a higher chance of appearing, I think currently it affects too much negatively other girls from appearing and especially replaced girls (if they appear at all, if multiple finales are activated).
One more thing, how the final composites will look after all players are defeated may differ greatly depending on who were final defeated opponents and which were replaced earlier.
It would be great if you could cycle which defeated opponents are "replaced" and which are not, after winning (or losing) the game.
Additionally, this can depend even on the ordering of the opponents (both those last defeated and earlier added ones).
For example, I had 2 replaced opponents on the beach that share the same space, and depending on their original order when the game was set up one would always show in the alternate composite and the other in the main composite.
If this can be tweaked after winning or losing the game, in some way, that would be great.
There is a workaround with saving the game after winning and tweaking the save, but that is for advanced uses only.
For future updates:
1) It would be great if you could manually cycle images for defeated enemies that got replaced by new opponents. Maybe add a similar interface as the one for active players, on the right edge of the screen too, so you can get this way up to 8 players available to display.
2) It would be cool if defeated enemies could be set to use their finales to "distract" active players.
3) You can win against all opponents but be unable to enable finales specific to those opponents that were cycled out. The worst offender is starting with Candy (Succubus) who gets replaced by Vivian, and then being unable to check their joined finale. There needs to be a way to swap out between defeated opponents.
Version 1.6 was released, to make it compatible with CSP 1.8
Changelog
Added finales for Vivian's Christmas outfit.
Reworked a lot of previous finales from this pack (too much to list all changes). Refer to the original post for the list of available extra finales.
Made use of the option to have finales use moans or not, and flagged all extra finales appropriately.
Version 1.5 was released, to make it compatible with CSP 1.7.1.
Changelog
New finales for Crystal in the void.
New finales for Leah on the beach and in the bedroom.
New finales for Rosie in the lounge and the void.
New finales for Sandra in the lounge.
New finales for Vivian on the beach.
Tweaks to some of existing finales for Candy, Crystal, Leah, Rosie and Vivian