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(+2)

Awesome game! I always loved 2.5D games, and this is no exception! All the puzzles are really well designed and the art looks very cute! I'd love to have some music variety though, and to have a way of looking from different perspectives when i hold shift, because the one angle you get isn't enough to properly tell whether or not there are walls behind other walls.

There are also a lot of funny bugs, didn't take out any points for that since i've enjoyed breaking the game but I think you'd like to hear about the bugs lol. There's a way to "double jump" if you press spacebar fast enough after jumping (not the same as coyote jumping, as coyote jumping is usually only applied to falling, not jumping). Also, there's a way to move during layer transitions, if you press shift during a transition it will let you move even though the animation isn't finished yet.

Heard that you wanted to make a steam release in the discord, and i say hell yeah, go for it! The game definitely has the potential, just a bit of polish and more content and it's ripe for the taking.

(+1)

Hey there! Thank you for the detailed review!

We'll consider adding an option for moving the camera when pressing shift (Officially called peeking in code) to analyze the situation.

The "Double jump" was kind of an intended glitch, we noticed it pretty early in development but even though it was really easy to fix (Had to delete one line where the jumping state was resetting after letting go the jump button) we just let it there because it was fun for speedruns lol. We did fix it for an upcoming post-jam update we want to release very soon because it kinda breaks some puzzles in ways we didn't end up liking.

And about the other bug, I don't even know how you managed to find that, we never noticed it lol. But we changed how changing the layers works and apparently it got fixed.

Thank you again for the bug hunting and kind words!