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Interesting premise for a tower defense, active playing tower defenses are not too common, with Citywars being the most similar in terms of having to actively play. Some stuff needs to be said more, like what towers do and what upgrading does. A mini tutorial to show what each tower does, level select needs music and maybe changed to theme a kitchen. Fun, but rough, like the stage before the economy stage feels impossible to beat with the lack of DPS but that could just be me. However, it's fine, a tower defense that is engaging always feels coolio. 

Thanks for giving the game a shot! I also noticed that "active" tower defense games aren't too common so I decided to cross that with a character switching game. I can look into seeing what mechanics need a bit more explanation, I'll be looking at others' gameplay footage and see what mechanics players get confused with the most. I haven't heard of Citywars so I gave that a look, seems interesting! Reminds me of games like Dungeon Defenders haha. For the level before the economy stage, I can look into making it a bit easier, like I mentioned before I'll study some other player's playthrough of it to see specifically what's making it so much harder than the last levels, whether it be the track length/design, the general difficulty, etc. Thanks for playing!!