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(+2)

The art and player perspective look great here and this is a fun little experience! I agree that the attack mechanic seemed to be a little wonky so I just avoided enemies. I hadn't realized what the smaller blood tank was and didn't realize until I died the first time. A little blurb explaining that and that the ship's tank was literally in the ship would clear that up pretty quickly. I did love seeing the two tanks on the back of the player too.

Otherwise I also didn't make use of the jump button at all and craters would be a cool fix for that. A sfx for mining the crystals might be a nice touch too. Looks like one crystal always fills half the gauge but a sfx that rises in pitch could help communicate that idea too, just a thought. The game right now is really just missing music otherwise. Awesome submission!

I'm very glad you liked the perspective, that was hell to code and make work for a "full 3D sphere"! (quaternions, conversions, despair!)

Great suggestions! Thanks!

I was aware that there were no reasons to jump, it was just a left over mechanical from the previous jam that we did. I like the idea of craters <3 About sfx, I wanted to put many for feedback, just didn't manage to get them in in time :(