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Hi Sven - thanks for this - work well actually - better than my own version.

I notice using the physics engine of CC has issues with low ledges getting stuck on from the ground....and terrain walking is not smooth....any suggestions ??

I'm current looking at the source code but might actually be an issue with bullet physics maybe ??

Why not have a go at fixing this also yourself ?

Hi, i havent used CC physics ..just once i played with it.  Will check it out later..

i dont have studio version so cant see the code but probably its fixable.

Yeah, your probably right, I just don't have time for that at the moment.

Source code in located on Github if you wanted to have a look and the files I notice that affect the physics walking is:

CFlaceAnimatorCollisionResponse.cpp - line 200 - 234 (approx)