hi, I am glad you are well again.
I have below some (my notes from the v50/v51 playthrough) helpful fine-tuning the beginning "who to test on" part worked for me but I am absolutely no coder. just edit some stuff and it works kind of guy.
</tw-passagedata><tw-passagedata pid="40" name="AtHomeTest" tags="" position="950,475" size="100,100">But who to really do a test on?
{
(if: (visited: "IntroCorruptTestBullies") is false)[[[His bullies?|IntroCorruptTestBullies]]]
(if: (visited: "IntroCorruptTestRedHairedGirl") is false)[[[The Red haired girl in the pizza place?|IntroCorruptTestRedHairedGirl]]]
[[[His $ladyRelationship?|IntroCorruptTestLady]]]
(if: (visited: "IntroCorruptTestGirl") is false)[[[His $girlRelationship?|IntroCorruptTestGirl]]] } (edited)
At a replay of the game, it does not show up and as long lady is the only target it can be a cheap fix - just remove at "lady" the hide thing in front off
nightDressedLady gets not removed from Inventar after gifting
I think something like
(set: $pocket to it - (ds: "Purple Flowers")) needs to be in
</tw-passagedata><tw-passagedata pid="143" name="nightDressedLady" tags="lady" position="1950,1200" size="100,100">
{
As I am no coder maybe something like "set lady to ownnightdress to true"
can or must be implemented (sorry didn't check if there is something like that)
Also in the shop menu could be something like "lady has flowers true" and "lady has dress true" Deactivate the shopping option.
I am a noob, but it could be a solution that looks not that hard from the outside.
Keep it up. Your story was not my cake at first but after starting I was and am so hooked!