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etaripde

19
Posts
1
Following
A member registered Aug 20, 2023

Recent community posts

even if it is not finished, thank you for your story!  

For my part, I used simply an unused browser on my system (Edge). 

Keep up your passion as long you have fun with it.

(2 edits)

nightDressedLady gets not removed from Inventar after gifting


I think something like 

(set: $pocket to it - (ds: "Purple Flowers")) needs to be in 


</tw-passagedata><tw-passagedata pid="143" name="nightDressedLady" tags="lady" position="1950,1200" size="100,100">

{


As I am no coder maybe something like "set lady to ownnightdress to true" 

can or must be implemented (sorry didn't check if there is something like that)

Also in the shop menu could be something like "lady has flowers true" and "lady has dress true" Deactivate the shopping option.


I am a noob, but it could be a solution that looks not that hard from the outside. 


Keep it up. Your story was not my cake at first but after starting I was and am so hooked!

(4 edits)

</tw-passagedata><tw-passagedata pid="40" name="AtHomeTest" tags="" position="950,475" size="100,100">But who to really do a test on? 

{

(if: (visited: "IntroCorruptTestBullies") is false)[[[His bullies?|IntroCorruptTestBullies]]] 

(if: (visited: "IntroCorruptTestRedHairedGirl") is false)[[[The Red haired girl in the pizza place?|IntroCorruptTestRedHairedGirl]]]

 [[[His $ladyRelationship?|IntroCorruptTestLady]]] 

(if: (visited: "IntroCorruptTestGirl") is false)[[[His $girlRelationship?|IntroCorruptTestGirl]]] } (edited)


At a replay of the game, it does not show up and as long lady is the only target it can be a cheap fix - just remove at "lady" the hide thing in front off

(1 edit)

hi, I am glad you are well again. 

I have below some (my notes from the v50/v51 playthrough) helpful fine-tuning the beginning "who to test on" part worked for me but I am absolutely no coder. just edit some stuff and it works kind of guy. 

(1 edit)

have you met them in the 24 hour market? 

i was very tired at my first answer and have not thought about it.

also you asked for each. and that's the only "single" interaction I can think off

at a point you can watch at their houses and even spy in the houses. 

"outside" > house of XY > xy and family is doing this and that and so on (different times of the day)

Get well soon

sorry i haven t the time to test but on a fresh game i did not get to fume boss -.-

i start tomorrow a new one. and sorry if anything is bugged at my side.

nice work! i am looking forward to the story. i think i reached the end for now

(4 edits)

maingirl  pizza encounter (if: $passage_stage is 6) seems bugged. char is V but i did not recognize it or to be preciece it moves from step 5 to 7


found it: to 7 should be 6


(link: "Go to ger apartment")[

(set: $passage_stage to 7)

(goto: "MakeOutAndSexInPizzaPlace")


to 


(link: "Go to ger apartment")[

(set: $passage_stage to 6)

(goto: "MakeOutAndSexInPizzaPlace")

search for "§girl feels that you" needs $ insteaf of §

        (link: "YES (Last Warning!)")[

            (set: $darkMind to true)

            [[bathroomLadyShowerDarkMind6]]

            (goto: "bathroomLadyShowerDarkMind6")

        ]

does not work for me. after comfirmation it takes me to a "black site" with (Continue) and then to the hall 

(1 edit)

have you considered to create an discord or something? would like to post/report more typos and stuff.  

when you are "afraid of it" just set some written  server rules as many others done it. 


like "welcome bla bla" "please don` t dm me directly" "post request in bla" and "bugs in here" .... and so on

would be awesome!

name="dineTogtherDinner" 

(if: $girlLevel >= 3)[


sorry i am no coder and really no judgment or something, but i think that is more a placeholder at the moment

under name="girlFume1" quite a bit lower than 

"else-if: $girlType >= 3)"

is a double - md

"event" 

You smiles and leave. <br /><br />

(set: $depravity to it + 5)

(set: $md to it - 1)

directly below: 

(set: $girlSus to 0)

(set: $md to it - 1)

(set: $girlLevel to 1)


i think the "event one" is a missplaced one

(2 edits)

could you lenghten the time or switch something like "command her to let the doors open" to "manual" 

  i can`t read that quick before it disapears :D 

v51a

under name="questTracker" you use 

(if: $ladyLevel is 1)[

    (if: $deprevity >= 4)[

should be $depravity as used on any other case

(3 edits)

to be able to create a "save file" on a local HD. that would be awesome. - my browsers are set to reset everything - as everybody should do nowadays.

could you please add a "propper" savefile function? other than that pretty nice game i will keep an eye on it.