-Tutorial feels a LOT better, pacing was good and it was engaging. It also showed off several secret coin which is neat. Also I never realized how 3D the level geometry is until this time playing, unsure if you added that or if I just wasn't as observant last time.
-There doesn't seem to be a way to view previous scores from the main menu outside of the letter grade. I would think that people that want to engage with the score system would appreciate being able to see that in detail.
-Background grab points is actually a great idea, it lets you keep the level of destruction while still having footholds to climb up.
-I like how the boss got a new red phase where he's extra fast, adds a bit to it.
-Doing the speed tutorial, it's still a bit difficult but at least this time I was able to complete it in one go. At this point I just don't think the mechanic is for me, despite playing several times I still have trouble getting the drill to activate consistently. I rarely if ever use it in the real game mode.
Looks like good progress to me, keep it up.