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(+1)

Thanks for playing again! I didn't realize the previous tutorial was that bad but I did somehow intuit that it goes about it the wrong way. I stretched the Z axis slightly and remade the side faces properly so 3d is more noticeable now.

Good to see that someone actually cares about the scores as it's usually not the case. I'll add that once I remake the UI.

If it's a problem with basic momentum buildup maybe I could explicitly show it off, although my final goal would be to have players to discover mechanics and physics on their own.

 I didn't realize the previous tutorial was that bad but

I didn't mean the old one was bad, just that it's really improved this time. Also I don't think I played it last DD, so I would be talking about 2 demos ago.