Unique art direction and interesting character design. I liked how when moving throughout the rooms I never felt like the space was there just to be there. There was always something to click on and develop the narrative. The animation of her hair during the walk animation was really good it is a subtle sway but really nice.
Feel the stories symbology could be better explored through gameplay. There is lots of trios in there between the stones, apples, sisters and figurines. I entered two rooms I feel should of contained a story beat but didn't find one and it kind of took away the incentive to push on.
Oh and the music during the bench dialogue was a little up temp and loud for my liking.
I definitely feel there is the foundations of something really good though and enjoyed the playthrough.