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(+1)

Unique art direction and interesting character design. I liked how when moving throughout the rooms I never felt like the space was there just to be there. There was always something to click on and develop the narrative. The animation of her hair during the walk animation was really good it is a subtle sway but really nice.

Feel the stories symbology could be better explored through gameplay. There is lots of trios in there between the stones, apples, sisters and figurines. I entered two rooms I feel should of contained a story beat but didn't find one and it kind of took away the incentive to push on.

Oh and the music during the bench dialogue was a little up temp and loud for my liking.

I definitely feel there is the foundations of something really good though and enjoyed the playthrough.

(+1)

Thank you for your words, especially regarding the sprites - I liked making the hair move so much that I toyed with the idea of making the protagonists bald, so it's very satisfying to know that they left a positive impression.

About the "two rooms", I assume you're referring to the mushroom room and the destroyed room, right? If so, you're absolutely right. I left there only the essential things for time reasons, so it's very true that the rooms are empty and can leave you perplexed (Especially because the rest of the Villa is accompanied by a large amount of text). But I hadn't thought about the "gameplay" part: for me, all three sisters have a single main puzzle (the show, the recipe and the labyrinth), but I hadn't thought about how strange it seemed to have the rooms of two sisters separated from their puzzles. Thank you for pointing that out! 

Sorry about the music. ^^" The idea was to give a very clear sound difference between Clea and Aurel. 

Thank you so much for the feedback and the encouragement, I'm glad you enjoyed it!

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My pleasure