thanks! I tried to limit how far the enemies could go from each other, but something didn’t work right and I just had to leave it as it is. Maybe I’ll go back to it and retry.
Viewing post in Colour Culler jam comments
To help with angling stuff in respect to the player, your code had
(pygame.Vector2(1, 0).angle_to(Player.vec2d - self.vec2d))
for pointing towards a player, but you probably wanted
(Player.vec2d.angle_to(self.vec2d))
This way you had an angle pointing between the player and enemy instead. Something like that would probably help you get the enemies re-aligned as they went further away. I'm sure with a little more experimenting you can make that work right.
There's probably a bit more to investigate but I did find that a bit off while taking a quick peek at the source code, since you rely on the coordinate of the world instead of the coordinates of the two objects.