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sigonasr2

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A member registered Aug 19, 2020 · View creator page →

Creator of

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Bugs, glitches, and errors can all be gathered here.


To Help the Devs resolve bugs easily:

  • Describe what the bug is, provide screenshots or videos when possible.
  • Explain steps to reproduce the bug. If it is hard or impossible to reproduce, please let us know and if you can find methods to reliably get it to occur that will greatly help.
  • In your Steam game directory, provide the debug.log file to us which may help us in figuring out what went wrong, especially for crashes.
  • Provide the version number of the game you were playing on (Located in the lower-right corner of the screen while playing.) and your OS/hardware configuration

Thanks for the help, we hope that by finding and posting bugs we can resolve them quickly and make the game experience better for everyone!

Feel free to give us any feedback as you experience the playable demo! We would love to hear what would make the experience more enjoyable for everyone!

Thanks for the heads up. The stages beyond 1-1 are currently incomplete, which means we didn't include the boundaries yet. Oops!

This has left a huge impression on me. I am absolutely amazed by the concept, it's so fun. It felt kind of like a "dungeon crawler" but the dungeon is computer memory. And some bits I altered affected gameplay in ways I was not expecting. Hilarious and fun stuff.

I really hope you expand on the game concept, I am definitely inspired. Thank you.

Pro tip for players: You can press the E key to reveal where enemies are hiding. After learning this the game was at least playable!


Perhaps incorporating some more subtle version of this feature on the screen at all times would make the game more enjoyable as well.

For your first game jam entry I think you did just fine, keep up the good work and I look forward to what you do in the future.

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To help with angling stuff in respect to the player,  your code had 

(pygame.Vector2(1, 0).angle_to(Player.vec2d - self.vec2d))

for pointing towards a player, but you probably wanted 

(Player.vec2d.angle_to(self.vec2d))

This way you had an angle pointing between the player and enemy instead. Something like that would probably help you get the enemies re-aligned as they went further away. I'm sure with a little more experimenting you can make that work right.

There's probably a bit more to investigate but I did find that a bit off while taking a quick peek at the source code, since you rely on the coordinate of the world instead of the coordinates of the two objects.

Congratulations! Thanks for playing!

Try running the executable instead of the web version! Seems to work for me. Definitely some funny business going on with the web one.

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The controls are so easy I promise they were intentionally left out haha. But if you're curious:

Movement can be done with WASD, Arrow Keys, or Numpad 8,4,2/1,6. Every other key acts as an "action key".

It's a one-button game!

I guess there are "touch controls" built-in too, in case you're into that. Not very good ones, but they're there just in case.

Thanks for trying it out! Yeah the balance curve definitely is wacky so I apologize that you couldn't beat it (A difficulty toggle probably would've been great here).

Setting up the field with a snow storm before they get out lowers their speed and gives you priority to melt them (if you have found a nuking spell). This is probably the most consistent strat I came up with. And in all fairness, this mechanic isn't explained so it's not too intuitive either.

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Okay, I guess I'll mess around with the number of machines and figure out how to get everything working right. I can't get enough oil generation to maintain oil constantly, I'm unsure if I need multiple crates or just one crate. I am talking about the storage crates that are "required" to make extractors and drills work.


Since nothing really moves or has any "working" status I can't tell if my efforts are helping or hurting the process

I've never seen something crash so well.

Unsure about a lot of the mechanics here, do the turbines power multiple machines? How do I get oil production up quicker? It seems like the storage crates only provide a set amount. Does that mean I need more crates? More turbines? More Extractors? It's just so unclear what numbers are affecting what here.

Didn't realize I signed up for Touhou, haha. Very good. 


I died on the first boss attack and had to deal with a combination of the last set of spawns in Level 1 and the boss attack at the same time. I just created a super hard mode for myself, that was rough.

I love your bun. Just saying. Very cute.

Eh? This seems to work okay! Maybe you meant something else?

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I'm not too keen on my logic gates so this was fun review and to work with. The interface was pretty easy to figure out too. Once I found out there was a truth table window it was easier to understand what I was trying to build instead of hitting simulation a bunch or probing the inputs.

TOO MANY BULLETS! Haha, I enjoyed the themes and language-specific names.

Neat little racer. The first level suffers the most from an unintuitive little issue where you have to stay on the energy pad for a good few seconds since the next one is so far away. Other than that, the game was pretty neat, I liked the additional details on the scenery, the controls for the racer itself were pretty good too. It felt fluid and you had some additional obstacles to slow you down. Good work!

Well done, I was a little disappointed that I had no health options on the endless wave but other than that the game was well designed, sleek, and easy to jump right in. Kudos to a great jam entry!

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Thanks for the bug report Annwan! Looks like it was a simple overlooked case with Firefox not defining Touch events! This game being mobile compatible, touch events were implemented and so I didn't notice this small detail.

The game should be compatible for Firefox users now! Cheers!

Sounds good, thanks for the feedback. Difficulty was definitely of concern here for a game that can get quite technical. Was definitely one of my rushed points.