I liked the voice recording, it would be a good idea to add some bounds so the enemies don't travel so far away. Cool and simple fun though.
Viewing post in Colour Culler jam comments
To help with angling stuff in respect to the player, your code had
(pygame.Vector2(1, 0).angle_to(Player.vec2d - self.vec2d))
for pointing towards a player, but you probably wanted
(Player.vec2d.angle_to(self.vec2d))
This way you had an angle pointing between the player and enemy instead. Something like that would probably help you get the enemies re-aligned as they went further away. I'm sure with a little more experimenting you can make that work right.
There's probably a bit more to investigate but I did find that a bit off while taking a quick peek at the source code, since you rely on the coordinate of the world instead of the coordinates of the two objects.