One more thing, how the final composites will look after all players are defeated may differ greatly depending on who were final defeated opponents and which were replaced earlier.
It would be great if you could cycle which defeated opponents are "replaced" and which are not, after winning (or losing) the game.
Additionally, this can depend even on the ordering of the opponents (both those last defeated and earlier added ones).
For example, I had 2 replaced opponents on the beach that share the same space, and depending on their original order when the game was set up one would always show in the alternate composite and the other in the main composite.
If this can be tweaked after winning or losing the game, in some way, that would be great.
There is a workaround with saving the game after winning and tweaking the save, but that is for advanced uses only.