Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really cool idea. You could've mapped a different button then S for start level that way it wouldn't also register as a movement. Also, getting lost and restarting the entire game is kinda frustrating. I would've much rather preferred a Restart Level button instead of a Restart Game button. 

(+1)

Thank you for playing and for criticism, all very fair!

I didn't intend the game to start on the S button, originally the level starts once you move, but for some reason, despite its working fine in Unity Play mode, when I played in WebGl, the screen for some reason faded away immediately after starting the level, so I had to rush this solution before submition period was over.

And you right about the Restart button, I think I made that way because I wanted to make "one life" kind of thing, but I can see now that it's just frustrating instead.

(+1)

Silly Unity WebGL. I had some bugs when I converted as well, but nothing gamebreaking like that. 

Either way, great job! And I'll definitely keep your game in mind for any of my future projects. As long as you don't mind :p

Of course, no problem! Again, very much thank you for leaving a detailed comment!