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Only One Look Revised's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #211 | 4.409 | 4.409 |
Originality | #258 | 4.182 | 4.182 |
Overall | #294 | 4.000 | 4.000 |
Design | #688 | 3.409 | 3.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice and original idea, certainly sticks to the theme of the jam.
finally rated your game. yesterday we forgot the submit button :D
Nice idea. My only suggestion to return to the same level after losing instead of the very beginning. Other than that, I really enjoyed it a lot.
Really cool, watched it on the stream. I think having decreasing light to get used to the mechanics would help ramp the difficulty curve
Thank you!
I this is a great idea, I'll work on that!
Wow! Nicely done! :) We actually discussed a similar idea but were afraid of it being to difficult to make! I really like the way you solved it. Also the spinning level is nice, but way to difficult for me. :D Also nice colours and soundtrack!
Liked the idea. I couldn't finish the game simply because I got frustrated that if you die you start all over again from the begining. A restart to the same level would be great, but overall a really cool strategy game!
Cool Idea! I was a little confused when the map started to spin. Good job nonetheless!
Pretty interesting and fun to play, but it really could have used a restart level button for when you get stuck!
Really blaming myself for this blunder:)
Thank you for playing, glad you enjoyed!
We all made our games in two days, everyone is kicking themselves for something xD
Really cool idea. You could've mapped a different button then S for start level that way it wouldn't also register as a movement. Also, getting lost and restarting the entire game is kinda frustrating. I would've much rather preferred a Restart Level button instead of a Restart Game button.
Thank you for playing and for criticism, all very fair!
I didn't intend the game to start on the S button, originally the level starts once you move, but for some reason, despite its working fine in Unity Play mode, when I played in WebGl, the screen for some reason faded away immediately after starting the level, so I had to rush this solution before submition period was over.
And you right about the Restart button, I think I made that way because I wanted to make "one life" kind of thing, but I can see now that it's just frustrating instead.
Silly Unity WebGL. I had some bugs when I converted as well, but nothing gamebreaking like that.
Either way, great job! And I'll definitely keep your game in mind for any of my future projects. As long as you don't mind :p
Of course, no problem! Again, very much thank you for leaving a detailed comment!
That was a nice game to train your memory! :-)
Very much fun to play.
Thank you, I'm glad you had fun!
Ooh love the like to the theme. Got to the second rotating level but the game seemed to stop working.
Thank you for playing! Glad you enjoyed it.
Hm, I'll look into that, thanks for the heads up.
Very interesting idea! And well implemented, good job!
Thank you!
This is an amazing idea, though it took a little bit to realise if i pressed the arrow keys before starting, the stage would move. I know space was wait, but I only tried it once I started, so didn't see the level move. Once I got that though, it's lots of fun. Good job.
Thank you so much for playing and comment! Sadly, I couldn't properly finish the controls, so they would be more robust. But I'm glad you had fun!
Wow very interesting concept ! Unfortunately I have no memory so it was a little hard for me ahah
Thank you very much for playing!