First time I've seen a dual mechanical application of the theme. Usually I'll see a mechanical and narrative application, so this is rather unique.
Very immersive atmosphere, which is impressive for something that was made in a week.
The only thing that's bugging me are the waypoints. I feel like they should tell you when you're in range, and the text/minigame should appear in it's own box so it's text doesn't mesh with the waypoint texture. Also, there should be some indication of the order you're expected to do them in, so the player doesn't end up going to the wrong one first (like I did).
Overall, very good entry!