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(+2)

Where to start... Perhaps I won't be totally subjective, as I'm an astronomy enthusiast and particularly a Jupiter fan. The movie Europa Report being one of my favorite films.

So I launch your game with great expectations!

The game is a total success! The atmosphere is really well realized, the interface is worthy of a professional game interface, it's beautiful, you want to develop your submarine and go deeper and deeper to discover what's hidden there. In short, a huge bravo to you for your work! It's a top mark as far as I'm concerned, and I really hope to see you at the top of the rankings, because the work you've done is impressive.

Thank you for taking time to play and review our game. Europa Report is awesome 😎 indeed.

The artist is also a great Europa enthusiast that is why we needed to do this jam like this.

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Wow, where to start with... your comment! Thank you so much! And nice to see that it hooks a fellow astronomy fan. I had this idea in my head for a long time now, so we just had to participate in this jam :). A high rating would be amazing, but we are here to test our game concept and to receive feedback. We managed to only get a fraction of our ideas into this little prototype and we are curious to see what players (dis)like. 

Since you enjoyed it so much, what would you like to see in your ideal version of this game? Would love to hear that!

I'll make sure to play your game soon.

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So, in an ideal version of your game, I could imagine the following:

* An aesthetic evolution of the submarine when it is upgraded (very slightly, it wouldn't be a question of modifying its design but more of adding a few small details as you go along).

* A codex of analyzed species, allowing you to immerse yourself in Europa's universe and give free rein to your imagination concerning these life forms. 

* Why not add a mystery to discover? For example, discovering the remnants of unknown technologies when you go down deep. This could be an opportunity to play with lights in the dark depths. Your light management is extremely well done, so I'd use it more (while staying dark).

This technological life-form could take sounds from the depths. The muffled sounds are also very well integrated.

(I'm not in the habit of lavishing praise on you, but I have to admit that your game left me on my ass!)

* Well, the animation at the beginning is a bit long, but the other comments have pointed that out to you.

If I come up with any other ideas, I'll let you know. I congratulate your team again, the sound design is perfect, the game play fluid, the inertia of the submarine and the art direction... You'll go far!


As for my game, it will probably be of little interest compared with yours. I'm more proud of the previous Brackey gamejam, which I continued to develop. A title in space but much more arcade-like. I'm not much of an artist, my skills are more mathematical! Here's a video of where I'm at:

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Again, thanks so much for your opinion! You have some nice ideas that we also had in mind, so that is a nice conformation. I have looked at your video and it looks really good! Nice frantic action in a space setting, always works. I have one tip for using color in interfaces: only introduce a new color when you absolutely need it. And only use highly saturated colors for the most important elements. Your games look and feel very nice, but the interface screams for attention and that distracts from the nice gameplay. Hope it helps! Cool that you are developing that game  further! Keep it up!

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Thanks for the tip about the interface. It will be a great help as I want to redo it completely.

sick particles unreal 5 ?

yes!