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Amazing style, great sound design, clever mechanics and risk vs. reward system with the cards... I really love this kind of turn-based game.

I found it really difficult to understand some enemies' moving patterns or what they did, like the cactus and the red mage, I also didn't feel like the theme of "only one" was very present here. To me the theme was more about taking stuff away, but whatever. This game is just amazing. Looks like something that should cost money.

(+1)

Thank you! Yes agreed, the enemy patterns were not telegraphed propperly and is something we would like to improve if we do future itterations. 

The idea was that you can play multiple cards each turn in a card game to chain moves together and we strapped that down to only one card each turn. But I do agree that it isn't super heavy on the theme. The idea is that you can only do one move each turn :)