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Design 2/5 : problem is, the visuals don't help. I've mistaken the bombs for bumpers after I discovered that the bulet could bounce at the walls and I tried to headshot the monster bc he was ugly as hell ^^  

Theme 5/5 : nice fit with the theme. 
Originality  4/5 : it looks a bit like mini golf to me but the addition of canons breaks this feeling so this is fine. 

IMO, you started with the "feed the monster" idea and built the game around this. This is not a bad idea but you should have tried to simplify this into "get the ball from A to B using canons and wall bounces" and work more on the mecanics than on the visuals... I was honestly disapointed from the moving walls idea, it was really good and underused. Things like this are what could have make this game better.

Side note : I think you should try to make a neon / laser theme for the game, it will work great :)

Good job!

The round bombs definitely need some yellow danger paint, to match the explosive walls.

Oh yeah, I've totally been describing this game as a golf game. But I wanted to go more into a puzzle direction.

I would have definitely liked to expand more on the moveable walls, but the level was made in an hour (including the time it took to do bugfixes, I regrettably did not manage my prefabs well and a few of the objects ended up getting put in without very essential components) and I guess you could say that I was learning how a level in a game like this should be constructed while I was making it. I also wanted to include circular chambers and things, but time makes fools of us all.

Know what? You're right. I did not have any visual style in mind while making this (like that wasn't obvious), but now that I'm picturing it in Outrun I can't picture it in anything else.

Many thanks for playing!