Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

At first I thought "oh you move faster when carrying the tower, that makes it trivial, because you don't have to think as hard about where to set it up"
Then it hit me how clever this design choice is. By moving faster when carrying it you create a risk/reward scenario for crystal farming while being defenseless. 
Really nice game!

Yeeee! That was the idea, we loved that this element created this risk/reward idea! Unfortunately, we didn't have time to change the animation to looks like the tower is indeed giving speed to the player, but we will add that after the rating period is over :D

Glad that you liked! <3