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Brandynator

8
Posts
A member registered Aug 05, 2019

Recent community posts

Really well made, the physics feel responsive and clear and the difficulty curve is very nicely designed! 

Superb, but flying was never explained, nor did the changes in the elderly age look like wings... I tried several lives to find a sweetspot of jumping height for the icy uterus obstacle  :D

(1 edit)

Nice management game, I think once you get used to the controls they work remarkably well.
Suggestion:  instead of highscore, implement a >time spent crankin'<, where you start with ~60s on the clock and each passenger correctly delivered grants an additional second, I think this would make the game more engaging, because then people don't chase (only) the highscore, but they chase "playing more of your game"

Good level design for a nice difficulty curve!

Nice game with unforgiving difficulty (also due to the feedback loop: miss shot => less possible shots for same enemies)

Game design is amazing, theme is barely in there though

At first I thought "oh you move faster when carrying the tower, that makes it trivial, because you don't have to think as hard about where to set it up"
Then it hit me how clever this design choice is. By moving faster when carrying it you create a risk/reward scenario for crystal farming while being defenseless. 
Really nice game!

Artdirection is outstanding, but gameplay is a bit lackluster. You dont really need to move once you reach the body (whirlwind of death seems to be the dominant strategy :D)