Really well made, the physics feel responsive and clear and the difficulty curve is very nicely designed!
Brandynator
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A member registered Aug 05, 2019
Recent community posts
Nice management game, I think once you get used to the controls they work remarkably well.
Suggestion: instead of highscore, implement a >time spent crankin'<, where you start with ~60s on the clock and each passenger correctly delivered grants an additional second, I think this would make the game more engaging, because then people don't chase (only) the highscore, but they chase "playing more of your game"
At first I thought "oh you move faster when carrying the tower, that makes it trivial, because you don't have to think as hard about where to set it up"
Then it hit me how clever this design choice is. By moving faster when carrying it you create a risk/reward scenario for crystal farming while being defenseless.
Really nice game!