There are a lot of "collect your shot after you fire it" games in this jam, but this one has stood out for me and I'd really like to see you build on it. Between the arrows in the walls, the towering enemy with a glowing red eye and the dramatic music, you really sold the idea of facing down against something bigger than yourself.
Choosing between standing your ground for an easier shot and letting the enemy close in added some nice tension, as did having to scrabble around for the arrow.
A minor change I'd recommend would be to add some sort of death cam showing how you died (though this would probably require a player model, so I guess it's not that minor) - the first few times I died it was jarring to be teleported back to the middle and I didn't really understand how I was dying (or that I was dying, for that matter), which might put a lot of new players off.
More importantly, you should probably not count the tutorial arrow in "your shots fired" count at the end - I want to do it with "only one" arrow!
Overall, though, I thought this was great (I had to trawl through a day's history of downloading jam games to leave this comment, since searching "the holy arrow" doesn't bring the game up on itch for whatever reason). Good job!