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(1 edit)

Nice! This helps a lot as you can do like duotones, tritones, sepiatone sets and such.
This is a deck global color set, correct? A card, or per canvas widget property would even more helpful.

Is there a way to hide my widget/contraption invisible as a group? That way the can appear on a card only when called for? 

Also this Decker objects format, that starts some Decker clipboard data such as "%%WDG ..." or whatever, it looks like base64 encoded binary data like a Data URL?  I want to be able to decode these into human viewable formats and then reencoded them when done.

"%%IMG2AIkAZAACAYUAAwEBDYUBAQABAQENhwE ...

Thanks!

There is one pattern set/palette per deck, but as demonstrated by the above materials it can be manipulated on the fly; it's a matter of scripting to give cards their own palette. Some of the submissions to the most recent Decker game jam, including (Don't) Save Me and I Lost My Duck take advantage of this.

There is no grouping mechanism for widgets upon a card other than Contraptions.

Decker's image encodings are described in The Decker File Format. It's also possible to use Lilt to programmatically manipulate decks, encode/decode various resource types and import/export a handful of conventional file types.