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(1 edit) (+1)

A short-and-sweet game where you play as an astronaut trying to repair their ship and get home. The loop is simple, you go around and gather what you can, take it back to the ship, craft stuff to gather more stuff, until you've gathered everything you need to make a repair kit for your ship. This feels appropriately scoped to 48h and is a good way to get a lot out of a few simple mechanics. Overall, great work, given the short amount of time. 

There was also a lot of written content, however. Huge paragraphs much like the one that I'm writing, that you can read all over the place, in a font that's kind of small and hard to read. I would encourage you to try breaking up the text a bit so the player isn't stopping every few seconds to read these monstrous dialogues. If you want to have discoverable narrative in your game, try keeping them short, to the point, and less frequent. This will give the player the space they need to enjoy those little discoveries.

Other than that, I think there should be more audio/visual feedback, especially for the breaking down and picking up of the different materials. You know, little clink sounds, particles, and such. Since the game is about gathering materials, it is important to make that stuff feel good.

It's a 4/5 for me ^-^ good job everyone who worked on this.